Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Saturday, April 14, 2012

CoroCoro Comic May 2012 Issue Review (Updated)


CoroCoro Comic May 2012 Issue
This months issue pack with it quite a few additional freebies, including Duel Masters Card and Card Sleeves, two mini comic books, LBX cards and a Hypercluster Yoyo DVD! Do take note of the Huge 'Pirates Orojya 145D' Beyblade behind the book when you buy it ya~


In the back end of the colored pages, reveals a firey page of ZeroG!
"Strongest Bey Custom! Fire Synchrom!"


Before that, the bottom right section introduce the 3rd Fire elemental Bey, the 'Thief Pheonik E230GCF"!!!!!
The New Fire Bey comes as a Super Rare Prize Bey in the upcoming BBG-09 ZeroG Random Booster Vol.1. Apparently it comes with two new ZeroG parts! The 'Elevator 230 (E230)' Track and 'Gear Circle Flat (GCF)' Bottom.

The Elevator 230 is basically a very tall 230 Track with a Circular Disk like the Boost Disk from Hell Kerbecs. As its name suggest, the Disk on the Track is possiblily able to travel up and down like an 'Elevator'. This movement is a Balance Reflex function to counter the high tilt angle and help the Thief Pheonik to regain its overall balance in a battle.

The Gear Circle Flat (GCF) is the second redition of the Circle Flat (CF) that Samurai Ifraid has. The GCF is similar to CF but the second tier disk above the Flat Bottom has a Gear-like design. The Gear Surface is suppose to increase Friction between the Stadium surface and Bottom to induce power and speed up.

Will be looking forward to getting this Rare bey to test it out ya~


The left portion shows the 'Fire Synchrom' combo~


This Combo apparently is very high in Attack properties, It is super destructive as Ifraid Chromium Wheel has the highest Attack value and Saramanda ChW has an effective Repeative Attack surface. To add to its destructive elements, the new E230 and GCF from Thief Pheonik adds Speed and Power with its accelerative functions. The high Design also increases Smash attacks that lowers opponents balance and spin ratio.


The Breakdown of the 'Fire Synchrom Saramanda Ifraid E230GCF'


The next page features a new 'Water' based bey~ 'BBG-08 Pirates Orojya 145D'!!!


The 'Pirates Orojya' is a Serpent motive Bey wirth 9 snake heads on it Orojya ChW. The Pirates CrW has a balanced Repeative Attack designed and Bey comes with 145 Track and Defence Bottom. (Which is kind of normal for a new Bey)


The 9 Orojya snake head design has 6 particular heads balanced out one each side of the Chromium Wheel and increases the Balance of the ChW when contacted by an opponent. With the combinaton of the D Bottom, a great Satmina type Bey is formed.

 
The Pirates Orojya comes with a Metal Stone FaceBolt like the Shinobi Saramanda.


Like the 'Fire Synchrom' there is also a 'Water Synchrom' combination and a new 'Water-based' Bey is coming up next~ Guardian Reviza! More reviewed in next issue.


At the bottom of the page also feature a new ZeroG bey stadium being planned... The DekaG Stadium!!! It is basically bigger version of the Standard Attack Zero G Stadium and Gap stretches at 45cm! almost 1.5x bigger and able to accommodate 4 Players! No news on whether it will be released but it will be previewed at the upcoming Bey Events in Japan in May.


Lastly the Back of the CoroCoro features the Beys in BBG-09 ZeroG Random Booster Vol.1!
From the image, besides the Super Rare 'Thief Pheonik E230GCF' there are 2 Ifraids, 2 Orojya and 3 Saramanda Chromium Wheel Beys to look out for. 

<Update>
These are the Beys that comes in this RVB

・シーフフェニックE230GCF(スーパーレアベイ)-Thief Pheonic E230GCF (Super Rare)
・シーフサラマンダ230WB(レアベイ)-Thief Saramanda 230WB (Rare)
・パイレーツイフレイドT125GCF(レアベイ)-Pirates Ifraid T125GCF (Rare)
・サムライサラマンダE230ES(レアベイ)-Samurai Saramanda E230ES (Rare)
・サムライオロジャ145WD -Samurai Orojya 145WD
・シノビオロジャ145ES -Shinobi Orojya 145ES
・パイレーツサラマンダT125WB -Pirates Saramanda T125WB
・シノビイフレイド230WD -Shinobi Ifraid 230WD


Looks like the E230 and GCF comes with some other beys besides the Super Rare. Good news~


Will not be reviewing the comic portion at this point as it differs too much when compared to the Animation version, do not want to confuse the readers and fans with too many reditions of the Story Plot.

Monday, April 9, 2012

BBSG MFBeyblade Competitions and Events Review 2012

At Present, BBSG have been holding regular Monthly Event Competitions and Nationals Successfully. And the Rulings and Regulative have been handled much efficiently by the staffs.

Our Local BBSG is currently using the “Non-repetitive Metal Wheel” regulation which is well received by the local bladers as it opens customization to the next level and we see more “typed –based” bladers. (Full Attack Bladers, Full Stamina Bladers being the most common where all 3 Deck Beys are same types.)

BBSG also adapted to the 2 point Stadium Out and 1 point Sleep Out/Foul System as of the Japan WBBA Official Rules Jan 2011.

During the competitions I did some reviewing and here are some findings, feedback and suggestions pertaining to solve the issues existing.


Beyblade Competitions

Scenario 1 – Stadium Out or Self Defeat?
The current 2 point Stadium Out and 1 Point Sleep Out/Fouls system seems fine at the moment but due to the overall 5 point total and slight lack of Bey battle Rule knowledge, Both Bladers and Ambassadors find themselves confused in a Deck Battle, with arguments on what’s a Stadium Out and Self Defeat, being a 2 point difference causing much displease.

Scenario 2 – Bey Shuffling
There is also the “I see your Bey, You see my Bey” issue where both bladers have reached a point where all 3 of their deck beys are used and they are Free to choose any bey for the next battles. One player will choose his bey, then the opponent will ‘peep’ at his bey and select one to counter it, ‘seeing’ that, the blader than changes his bey again, and so does the opponent, this goes on and on…

Scenario 3 – 10min Bey Battle
Full Stamina Bey users also took too long to reach the 5 point game total and normally results in delay between matches in a competition due to the 1 point Sleep Out Rule. And thanks to new great stamina parts like
Bearing Drive
(B:D) these Beybattles can go up to 10 minutes!

Solution
Adapting to the upcoming Zero G, 'One-Point' System Ruling.
The 'One-Point' system is basically strictly based on the win basis, regardless of Stadium Out or Sleep Out. Only 1 point is given to each Win.

In a 3 Bey Deck battle, only 1 Point is given to each win, and each of the blader’s 3 beys only get to play ONCE. (this will eliminate the "I see your bey, you see my bey" problem). So game ends either a 2:0 or 2:1. In the occasion where a foul launch, tie or double foul occur, no points will be given. Purely” In Battle” points, no more winning due to poor launching opponent’s advantage. (This is similar to the OLD pioneer rule during the 1st season, but we had the “Same Metal Wheel and Bottom Type” Rule then.)

In Deck Battle, Beys in deck box are set by their own bladers, the Box numbers when in battle are chosen by the opponent before each match, fair, simple as that. Ambassadors only have to pre-check authenticity and regulations to the Metal Wheels.

So the New “One-Point” System plus the “Opponent choiced” Deck Box Rule, will add more ‘Sudden Win’ impact to the gameplay and Beyblade Combos has to be ‘smart’ since the Bladers cannot choose to advantage themselves with their Beys.
BeyBattles will be simple, short and eventful. No more complicated ‘half round in stadium then out’, ‘last touch’ or ‘fatal double foul launch disqualifications’



Open Category Competitions

The idea of the Open Cat was great; it gives Older Bladers a chance to participate in the thrill and fun of this game. It also allows parents to gain first hand experience working together with their child in Parent and Child Competitions.

Scenario – Open Category becoming Kenta Competition
Overtime, the once older gen targeted Open Cat has began to be overwhelmed with more kids than older gens, becoming more of a Kenta Competition. And more and older bladers like me, are avoiding it as it will just become like a “Big man versus Small Boy” bully situation. To make things worst we can participate in any other Catagories already. Now, winners of Open Cat are mostly from Kenta and Ginga Catagories as noticed.
The competition has lost its main purpose as a Open Category, reason?
The minimum age is too low.

Solution
Open Cat, should be at least AFTER the maximum age of the National Competitors. A better age range would perhaps be 14 and above? Instead of being benchmarked at the Kenta Category Age, 7.
The focus will then change to Secondary, Teens and adults, a battle for the bigger boys. Isn’t that the very point of Open Cat in the first place? That will definitely bring back some older bladers.



Beyblade Event Feedback

Most of the feedback from bladers and their parents are answered. These include, Beybattle Stations, Booths, Event Exclusives, Special Competitions, Tutorial Classes, Selling of Spare parts…
And they were happy about having such improvements in the events.

Some Feedback from new customers to beyblade, came as great ideas to me and I want to bring them up.

Beyblade Display

A mass display of ALL the existing Beyblades from Gen1 till now. Many were curious on how many beys were released and how they actually looked like. And it is always a great motivation to visitors new to beyblade to see such vast display of all the rares, and past Beyblades.

A covered display could be set up during Big Holiday Events to display such a collection. It will sure attract people and more hobbyists to buy and collect them.

BBSG could also display some of the Commonly Used Combinations/parts or Past National Winners Combination to encourage others to try beat it themselves. Since there is no Invincible Combos there’s nothing to lose.

Having such a section is like a ‘Beyblade Museum, it will be more interesting even for Non-playing visitors to just learn more or just awe at the displays.


Rule and Safety Boards

Another common feedback would have to be the Updated and “Printed” Rule and Regulations Board to be displayed during events to clarify doubts for bladers and parents. As most bladers DO NOT READ the online R&R page, such a panel during events will help greatly pertaining to “The Non-Repeative Metal Wheel System”, the “Point Rulings” and even “Gameplay”. Safety Pecautions and notes to parents can also be listed out to keep everyone ‘covered’.


Summary

Overall, the Beyblade community in Singapore has matured over these couple of years, and the staffs are also improving a lot when it comes to Skills and Knowledge. With some fine tuning of rules and addition of new exciting features in events, I am sure more people will be interested and those who have left will come back again.

This edited review is strictly on request. Based on BeyGenSG’s Event Report and Feedback during BBSG Events from Dec 2011 to March 2012.

Mori.m
BeyGenSG.

Tuesday, April 3, 2012

BBG-02 Shinobi Saramanda SW145SD

The Second Zero G Bey in the new series~


BBG-02 Shinobi Saramanda(Salamander) SW145SD


Contents Include:
Metal Stone FaceBolt (Blank) - 5.45g
Shinobi Crystal Wheel - 5.41g
Saramanda Chromium Wheel - 30.76g
Switch 145 Track - 4.34g
Semi Defence Bottom - 0.64
Stickers & Instructions
Tool

Features
Shinobi Crystal Wheel and Saramanda Chromium Wheel


The Shinobi Saramanda CrW and ChW are more rounded in shape when compared to the Samurai Ifraid. Appears to have more Defence Capabilities with its Jaggered edges and Thick metallic frame.


The CrW and ChW are of similar diameter and can fit on each other snugly with the Peg and Hole interlock system within them.


The Mode change of the Zero G system involves interflipping of the CrW and ChW portion. Namely 'Chrome UP' and 'Crystal UP' modes.


The Saramanda ChW, like the Ifraid, can also combine with another ChW to form a 'SynChrom' combination, this combination greatly increases the weight and capabilities. The CrW have longer 'Pegs' and have no 'Hole' slots, thus can't combine with itself.


The 'SynChrom' Saramanda weighs a 61.63g alone, heavier than Ifraid at 60.58g.


The 'SynChrom' between the Saramanda and Ifraid Chromium Wheels weighs at 61.11g.


Metal FaceBolt


The Shinobi Saramanda comes with a Metal Stone FaceBolt.
Similar to the past Gen's MetalFace 1, the New Metal Stone FaceBolt as a Full Metal top cover with a Metal Shaft in the core of the screw bolt. The New Stone FaceBolt design CANNOT fit with the Past Gen's Bey as the Screw Bolt Section is longer than the usual FaceBolt.

The Metal Stone FaceBolt weighs at 5,46g, heavier than the current MetalFace 2 (5.21g) - Heavy Custom.


Overall, the Shinobi Saramanda is the 'Balance Type' Zero G bey. Heavier than the Ifraid, it uses weight to counter the Speed Ifraid has due to its CF Bottom. The only set back is the Switch 145 (S145) Track and Semi Defence (SD) Bottom which does not perform as well in the Zero G stadium. And the SW145 can prove suicidal when in contact with the Stadium surface during a high tilt. Good but not Great addition to the Collection. 


Extras

SynChrom Saramanda - 61.63g
Circle Flat Bottom - 2.49g
Metal Stone FaceBolt - 5.46g


Since a new heavier SynChrom Wheel  and Bottom Parts are available. The Updated Heaviest Competitive Combination is SynChrom Saramada BD145CF at 77.52grams~

BBG-01 Samurai Ifraid W145CF

With the End of the 4D season, comes the next ZERO G!


BBG-01 Samurai Ifraid W145CF


Contents Include:
Clear Stone FaceBolt (Blank) - 1.23g
Samurai Crystal Wheel - 5.32g
Ifraid Chromium Wheel - 30.35g
Wing 145 Track - 2.18g
Circle Flat Bottom - 2.49g
Zero G Compact Launcher w/ Ripcord
Stickers & Instructions

Features
Samurai Crystal Wheel and Ifraid Chromium Wheel


The new season of Zero G bey revamped quite abit on its overall design and concept. Thou the widely popular 4D system was a hit, it lacks customisation in its Metal Wheel. Thus, in Zero G new parts were introduced! The past Clear Wheel is now replaced with 'Crystal Wheel' and the Metal Wheel is called 'Chromium Wheel', try to remember that ya~


The CrW and ChW are of similar diameter and can fit on each other snugly with the Peg and Hole interlock system within them.


The Mode change of the Zero G system involves interflipping of the CrW and ChW portion. Namely 'Chrome UP' and 'Crystal UP' modes.


The ChW can also combine with another ChW to form a 'SynChrom' combination, this combination greatly increases the weight and capabilities. The CrW have longer 'Pegs' and have no 'Hole' slots, thus can't combine with itself.


The 'SynChrom' Ifraid weighs a 60.58g alone, much heavier than 4D's Diablo MW at 51.38g.  


Stone FaceBolt


The Zero G also revamped its FaceBolt parts, the new 'Stone FaceBolt' has 8 sides compared to the conventional 6 sided FaceBolt from the past series. The New Stone FaceBolt CANNOT fit with the older series Beys as it is only accustom to the CrW and ChW system.


Wing 145 Track


The W145 Track is another addition to the "Wing" series with 6 Fins, the fins works similar to Down Force 145 (DF145), but have more fins.


Circle Flat Bottom


Samurai Ifraid's special Part will have to be the CF. The Circle Flat is basically a Wide Flat (WF) with an additional Circular plate around the top. Diameter roughly the size of the Shield 145 (S145) Track.


The CF is a performace part made specially for the Zero G Stadium. The CF is able to cope with high tilts and rapid changing surface angles with its Dual Contact Point system. Upon a high angke tilt, the CF is able to counteract the angle with the 'Circular' plate and evade a slide out. The Dual Contact Point also allows the Bey to pick up Speed around the edges of the Stadium.


Zero G Compact Launcher


The New Compact Launcher is similar to the Light Launcher 2 from the past series. But Smaller. It still uses the standard Ripcord form the past Series.


In comparison to the LL2 the Compact Launcher is much smaller and 'Compact'


Its also a 2 in 1 with in-built tool to tighten ot loosen your FaceBolt or Bottom Bey Parts.


An addition point about the new Launcher is the Poly Carbonate Ripcord Shield. For those who have been using a Ripcord Launcher will notice that long term usage causes the insert of the LL2 to crack due to friction caused by the Ripcord. Thus the addition of the Shield which is made of a more durable material, PC. A great improvement to make the launcher last longer.    


Overall the Zero G System Beys packed in more customisation in its Metal Wheel portion. The whole 'Attacking' or 'Contact' portion will be completely Metal in 'SynChrom' Mode. At the moment, until more parts come in, its difficult to determine the capabilities and performance in the Zero G stadium. But for now the Samurai Ifraid W145CF with its Circle Flat Bottom Part is a must have for attack players.

Monday, March 19, 2012

CoroCoro Comic April Issue Review (Part 1)

This issue of CoroCoro Comic April~


Has a small image of the new Beyblade ZeroG , kurogane zero at the bottom and also comes with an extra comic book and 3DS cards freebie.


This Issue of CoroCoro also comes with new information about the upcoming MetalFight Beyblade Zero G series. 


Different from the usual pages, it comes as a folded poster~!
"The Main Duo's Beyblades!" New battle styles~


New lead character after Hagane Ginga, Kurogane Zero! His new Bey - Samurai Ifraid W145CF~


And the other main character and also Zero's Team member in the future, Karyuin Shinobu. His Bey, Shinobi Salamander SW145SD~


Reviews abit on the motif of this season's beys, which is myth creatures, hopefully they will bring back Dragoon, Dranzer....and old gen bey motifs ya.


It also features the new parts needed to fully match the new Zero G BeyStadium Battle capabilities - the Circle Flat (CF). Which makes use of Two contact points to accelerate and stablize in the new 'moving' stadium.


Components of the new Beys are also reviewed. The naming for the Bey parts for this season are a little different from the past, the
FaceBolt  = 'Stone Face'
Metal Wheel = 'Chrome Wheel'
Clear Wheel = 'Crystal Wheel'.
Track and Bottoms still remain unchanged for now.

As for the new Beys, mode changing are also different from the 4D generation. ZeroG beys are double sided, so that means, mode changing requires the Chrome and Crystal Wheel System Combo to be simply flipped over. no more twisting and turning for now.


Something new from this series would have to be its 'SynChrom' Combination. Yes, two Chrome Wheels from two different Beys can be combined together to make a Full Metal 'Chrome Wheel Combi', that is like going to open bey metal wheel combinations to a new level again, great news for all customizers!


The other side of the poster, reviews on the New Zero G BeyStadium~


Unlike the previous gen's stationary Battle Bowl, the new Stadium Tilts and Rotates around during a battle.

The Stadum Out factor are '3 pockets' this time round and unbalanced beys will be 'tilted' out of the Stadium via these 3 pockets if not careful.


A few pages down, a page on the upcoming Zero G Anime is introduced. Starting on the 8 of April 2012, the new Beyblade anime happens 7 years after the nemesis event and revolves around a countryside blader Kurogane Zero, finding its way of blading after arriving at the modern city. (a little spoiler: you still get to see 4D bladers in this season thou, and one of it is the shopkeeper!)


The CG artwork of the Samurai Ifraid and its mode change is also released. Look pretty neat ya?


Also introduce abit on the sub lead, Karyuin Shinobu and other side characters and the 3rd new bey design~
Will sure be looking forward to this new series and review all the new beys of this season!


Up in my next post, a short review on the 1st chapter of the Zero G comic version~