Friday, April 13, 2012

BBG-03 Beyblade Start Dash Set

The most important Zero G Set has arrived~

BBG-03 Beyblade Start Dash Set
This is a must have for all bladers new to Zero G as you will need THE Zero G Stadium and since it comes with a limited color "Samurai Ifraid W145CF Burning Version" its a great set to start with.

Contents Include:
Zero G Stadium (Top Cover & Bottom Arena)
3 Fixing Pegs (6 parts)
Zero G Compact Launcher w/ Ripcord (Red)
Stickers & Instructions

Clear Stone FaceBolt (Blank)
Samurai Crystal Wheel (Crimson Vermillion)
Ifraid Chromium Wheel
Wing 145 Track (Clear Red)
Circle Flat Bottom (Clear Red)


The Set comes with a Limited Edition 'Hittsatsu Tengi' Samurai Ifraid W145CF Burning Version. Which is basically a recolored original in Vermillion and Red to signify its Special Attack in the anime.

The Zero G Compact Launcher also comes in a Red color instead of the standard blue one from BBG-01. Gear ratio and functions have no differ.


Before you can start, you have to put the Stadium together first.

 
The Zero G stadium consist of this major parts, the Top Cover, The Arena Base and the Fixing Pegs.

 
But before you start a little "mori.m tip" for you. The Zero G stadium, like any other Beystadiums will wear and tear as time goes by, so before you start , it would be good to do some 'Protection' to the Impact points around the Stadium Out Pockets using 'Clear Tape' to increase it Durability. 

After you are done,place the lid on and position the Fixing Peg in the 'Square' Holes between the Cover and Base.

Fit the Top Peg on and twist clockwise until you hear/feel a 'click'. If not, try to reposition the Peg again. It should fit on and click easily if it is not doing so, the position of the bottom Peg is off.


After you are done with all three Fixing Pegs its done~
Generally the overall material and construction of the Zero G stadium feels more rugged. The thickness of the Bottom Base is also much thicker when compared the past Standard Attack Stadium.

The Stadium with the standard BBG-01 Samurai Ifraid W145CF in it, moves quite abit, wobbles and tilts but not as 'vigourous' as i thought it would.

Here you see the Circle Flat (CF) Bottom in action, using its 'second' layer circular frame to axle itself along the high tilt angle of the Zero G Stadium.

 
The Stadium Out 'Pockets' are quite difficult to access when you are playing a stamina battle. As the tilt angle of the Stadium is pretty steep, it makes it almost impossible for a heavier Bey to climb up and into the Gap even with RF or XF Bottoms. It took me couple of very strong 'angled' shots to get a stadium out. So do not worry too much unless you are using a very light Bey with XF.

Defence Bottom Types like Shinobi Saramanda SW145SD tends to just stay in the center when launched in the stadium. Not as 'exciting' as the CF in performance.


When pitted against an Attack type Bey, in this case, 'Big Bang Pegasis V145RF' the countering movements made the Zero G Stadium Tilt and Rotate. 

Apparently the angle of the tilt and rotation is 'controlled' by the Attack Bey. This is not as simple and straight forward as the previous Bey Battles in a standard attack Stadium anymore.

Its quite difficult to explain but here's the run down.
Heavier Beys causes the Stadium to be 'Static' and do not move around as much, they are much more difficult to Stadium Out. Attack Beys with high recoils will get the Most out of the Performance in this Stadium as the Recoil Force and Attack based bottoms will Tilt and Rotate the Stadium, increase the chances of Stadium Out. Light Beys are quite Fatal in the Stadium, somehow lighter beys have very low Stamina when it comes to surviving in the Zero G Stadium. Not only are they easy to Stadium Out, they are most of the time being 'controlled' around by the Tilting of the Stadium and at time 'Flung' upside down by the High Tilt angled walls. 

Battles are also short, not lasting more than a minute even in stamina battles. The high tilted walls of the stadium are taking away lots of Stamina as the 'contact' surface of the bottoms gets alot of fiction even with the slightest tilt in angle. Bottoms with sharp and little surface contact subject the Beys to higher tilts and the Chromium Wheel or Metal Wheel will touch the Stadium wall in the process, incurring in a MW slide death.

Very in depth indeed. Its like all the beys and parts all function differently in this Zero G Stadium. Alot of re-experimentation needs to be done and reconfiguration of Beys are also needed. Don't expect to win in this Stadium with your 'Basalt Kerbecs BD145CS', try it out when you can and you will know why.

Overall, the BBG-03 Beyblade Start Dash Set is a Must get for new Zero G bladers and Collectors alike. A great start set to practice and custom you own style of Zero G Blading!

Monday, April 9, 2012

BBSG MFBeyblade Competitions and Events Review 2012

At Present, BBSG have been holding regular Monthly Event Competitions and Nationals Successfully. And the Rulings and Regulative have been handled much efficiently by the staffs.

Our Local BBSG is currently using the “Non-repetitive Metal Wheel” regulation which is well received by the local bladers as it opens customization to the next level and we see more “typed –based” bladers. (Full Attack Bladers, Full Stamina Bladers being the most common where all 3 Deck Beys are same types.)

BBSG also adapted to the 2 point Stadium Out and 1 point Sleep Out/Foul System as of the Japan WBBA Official Rules Jan 2011.

During the competitions I did some reviewing and here are some findings, feedback and suggestions pertaining to solve the issues existing.


Beyblade Competitions

Scenario 1 – Stadium Out or Self Defeat?
The current 2 point Stadium Out and 1 Point Sleep Out/Fouls system seems fine at the moment but due to the overall 5 point total and slight lack of Bey battle Rule knowledge, Both Bladers and Ambassadors find themselves confused in a Deck Battle, with arguments on what’s a Stadium Out and Self Defeat, being a 2 point difference causing much displease.

Scenario 2 – Bey Shuffling
There is also the “I see your Bey, You see my Bey” issue where both bladers have reached a point where all 3 of their deck beys are used and they are Free to choose any bey for the next battles. One player will choose his bey, then the opponent will ‘peep’ at his bey and select one to counter it, ‘seeing’ that, the blader than changes his bey again, and so does the opponent, this goes on and on…

Scenario 3 – 10min Bey Battle
Full Stamina Bey users also took too long to reach the 5 point game total and normally results in delay between matches in a competition due to the 1 point Sleep Out Rule. And thanks to new great stamina parts like
Bearing Drive
(B:D) these Beybattles can go up to 10 minutes!

Solution
Adapting to the upcoming Zero G, 'One-Point' System Ruling.
The 'One-Point' system is basically strictly based on the win basis, regardless of Stadium Out or Sleep Out. Only 1 point is given to each Win.

In a 3 Bey Deck battle, only 1 Point is given to each win, and each of the blader’s 3 beys only get to play ONCE. (this will eliminate the "I see your bey, you see my bey" problem). So game ends either a 2:0 or 2:1. In the occasion where a foul launch, tie or double foul occur, no points will be given. Purely” In Battle” points, no more winning due to poor launching opponent’s advantage. (This is similar to the OLD pioneer rule during the 1st season, but we had the “Same Metal Wheel and Bottom Type” Rule then.)

In Deck Battle, Beys in deck box are set by their own bladers, the Box numbers when in battle are chosen by the opponent before each match, fair, simple as that. Ambassadors only have to pre-check authenticity and regulations to the Metal Wheels.

So the New “One-Point” System plus the “Opponent choiced” Deck Box Rule, will add more ‘Sudden Win’ impact to the gameplay and Beyblade Combos has to be ‘smart’ since the Bladers cannot choose to advantage themselves with their Beys.
BeyBattles will be simple, short and eventful. No more complicated ‘half round in stadium then out’, ‘last touch’ or ‘fatal double foul launch disqualifications’



Open Category Competitions

The idea of the Open Cat was great; it gives Older Bladers a chance to participate in the thrill and fun of this game. It also allows parents to gain first hand experience working together with their child in Parent and Child Competitions.

Scenario – Open Category becoming Kenta Competition
Overtime, the once older gen targeted Open Cat has began to be overwhelmed with more kids than older gens, becoming more of a Kenta Competition. And more and older bladers like me, are avoiding it as it will just become like a “Big man versus Small Boy” bully situation. To make things worst we can participate in any other Catagories already. Now, winners of Open Cat are mostly from Kenta and Ginga Catagories as noticed.
The competition has lost its main purpose as a Open Category, reason?
The minimum age is too low.

Solution
Open Cat, should be at least AFTER the maximum age of the National Competitors. A better age range would perhaps be 14 and above? Instead of being benchmarked at the Kenta Category Age, 7.
The focus will then change to Secondary, Teens and adults, a battle for the bigger boys. Isn’t that the very point of Open Cat in the first place? That will definitely bring back some older bladers.



Beyblade Event Feedback

Most of the feedback from bladers and their parents are answered. These include, Beybattle Stations, Booths, Event Exclusives, Special Competitions, Tutorial Classes, Selling of Spare parts…
And they were happy about having such improvements in the events.

Some Feedback from new customers to beyblade, came as great ideas to me and I want to bring them up.

Beyblade Display

A mass display of ALL the existing Beyblades from Gen1 till now. Many were curious on how many beys were released and how they actually looked like. And it is always a great motivation to visitors new to beyblade to see such vast display of all the rares, and past Beyblades.

A covered display could be set up during Big Holiday Events to display such a collection. It will sure attract people and more hobbyists to buy and collect them.

BBSG could also display some of the Commonly Used Combinations/parts or Past National Winners Combination to encourage others to try beat it themselves. Since there is no Invincible Combos there’s nothing to lose.

Having such a section is like a ‘Beyblade Museum, it will be more interesting even for Non-playing visitors to just learn more or just awe at the displays.


Rule and Safety Boards

Another common feedback would have to be the Updated and “Printed” Rule and Regulations Board to be displayed during events to clarify doubts for bladers and parents. As most bladers DO NOT READ the online R&R page, such a panel during events will help greatly pertaining to “The Non-Repeative Metal Wheel System”, the “Point Rulings” and even “Gameplay”. Safety Pecautions and notes to parents can also be listed out to keep everyone ‘covered’.


Summary

Overall, the Beyblade community in Singapore has matured over these couple of years, and the staffs are also improving a lot when it comes to Skills and Knowledge. With some fine tuning of rules and addition of new exciting features in events, I am sure more people will be interested and those who have left will come back again.

This edited review is strictly on request. Based on BeyGenSG’s Event Report and Feedback during BBSG Events from Dec 2011 to March 2012.

Mori.m
BeyGenSG.

Thursday, April 5, 2012

BBG-05 & 07 Zero G Light Launcher & Launcher Grip

To take advantage in a complete Zero G Bey Battle, bladers will need...


BBG-05 Zero G Light Launcher &
BBG-07 Zero G Launcher Grip


The Zero G Light Launcher


Similar to the default Zero G Compact Launcher that comes with BBG-01 Samurai Ifraid, The Zero G Light Launcher is a Ripcord based gear launcher.


The major difference is that it is designed to launch downwards from a upstanding angle position as the New Zero G Stadium requires the Beys to be launched from the top down into the stadium. 


The Zero G Light Launcher comes with an in-built 'Grip' section and angled like a pistol grip for comfort in holding. (a little short for my hand though)


The Launcher also has 5 rotational rev, 1 time more than the Compact Launcher which has 4 rotational rev. But it does not really do any different when comapared to the Rev-up or Beylauncher where both have higher revs by default.


The Zero G Launcher Grip


The New Launcher Grip comes in two parts, the Handle Grip and the Compact Launcher Clip.

 
The Clip fits the Compact Launcher snugly using a 'twist-lock' system instead of a 'flip-clip' from the past seasons.

 
To attach, twist the lock to 'open' position and the 'Grip tabs' below will be opened for the Compact Launcher's (Stone FaceBolt Tightener) part to fit in.

 
To Lock, just twist the lock switch back to 'lock' position and you are ready to go.

 
The Compact Launcher when attached to the Grip, is positioned at a much lower position and away from the bladers fingers. This design is also to incorperate the 'Top Launched' Zero G Stadium design.

 
It can also attach past released attachments like LED Sights, Compass, Grip Rubber, Grip Extension, Grip Support... and so on.

 
The Handle Grip portion is similar to the past 3 Segment Launcher and can fit with the past 3 Seg Card Holder and the Zero G Light Launcher. It unfortunately CANNOT fit with the BeyPointer Clip from the second season.

 
Overall, the Zero G Launcher and Launcher Grip are additional accessories to aid bladers in a better game. Though will be looking forward to future (String based) launchers hopefully.  

Tuesday, April 3, 2012

BBG-02 Shinobi Saramanda SW145SD

The Second Zero G Bey in the new series~


BBG-02 Shinobi Saramanda(Salamander) SW145SD


Contents Include:
Metal Stone FaceBolt (Blank) - 5.45g
Shinobi Crystal Wheel - 5.41g
Saramanda Chromium Wheel - 30.76g
Switch 145 Track - 4.34g
Semi Defence Bottom - 0.64
Stickers & Instructions
Tool

Features
Shinobi Crystal Wheel and Saramanda Chromium Wheel


The Shinobi Saramanda CrW and ChW are more rounded in shape when compared to the Samurai Ifraid. Appears to have more Defence Capabilities with its Jaggered edges and Thick metallic frame.


The CrW and ChW are of similar diameter and can fit on each other snugly with the Peg and Hole interlock system within them.


The Mode change of the Zero G system involves interflipping of the CrW and ChW portion. Namely 'Chrome UP' and 'Crystal UP' modes.


The Saramanda ChW, like the Ifraid, can also combine with another ChW to form a 'SynChrom' combination, this combination greatly increases the weight and capabilities. The CrW have longer 'Pegs' and have no 'Hole' slots, thus can't combine with itself.


The 'SynChrom' Saramanda weighs a 61.63g alone, heavier than Ifraid at 60.58g.


The 'SynChrom' between the Saramanda and Ifraid Chromium Wheels weighs at 61.11g.


Metal FaceBolt


The Shinobi Saramanda comes with a Metal Stone FaceBolt.
Similar to the past Gen's MetalFace 1, the New Metal Stone FaceBolt as a Full Metal top cover with a Metal Shaft in the core of the screw bolt. The New Stone FaceBolt design CANNOT fit with the Past Gen's Bey as the Screw Bolt Section is longer than the usual FaceBolt.

The Metal Stone FaceBolt weighs at 5,46g, heavier than the current MetalFace 2 (5.21g) - Heavy Custom.


Overall, the Shinobi Saramanda is the 'Balance Type' Zero G bey. Heavier than the Ifraid, it uses weight to counter the Speed Ifraid has due to its CF Bottom. The only set back is the Switch 145 (S145) Track and Semi Defence (SD) Bottom which does not perform as well in the Zero G stadium. And the SW145 can prove suicidal when in contact with the Stadium surface during a high tilt. Good but not Great addition to the Collection. 


Extras

SynChrom Saramanda - 61.63g
Circle Flat Bottom - 2.49g
Metal Stone FaceBolt - 5.46g


Since a new heavier SynChrom Wheel  and Bottom Parts are available. The Updated Heaviest Competitive Combination is SynChrom Saramada BD145CF at 77.52grams~

BBG-01 Samurai Ifraid W145CF

With the End of the 4D season, comes the next ZERO G!


BBG-01 Samurai Ifraid W145CF


Contents Include:
Clear Stone FaceBolt (Blank) - 1.23g
Samurai Crystal Wheel - 5.32g
Ifraid Chromium Wheel - 30.35g
Wing 145 Track - 2.18g
Circle Flat Bottom - 2.49g
Zero G Compact Launcher w/ Ripcord
Stickers & Instructions

Features
Samurai Crystal Wheel and Ifraid Chromium Wheel


The new season of Zero G bey revamped quite abit on its overall design and concept. Thou the widely popular 4D system was a hit, it lacks customisation in its Metal Wheel. Thus, in Zero G new parts were introduced! The past Clear Wheel is now replaced with 'Crystal Wheel' and the Metal Wheel is called 'Chromium Wheel', try to remember that ya~


The CrW and ChW are of similar diameter and can fit on each other snugly with the Peg and Hole interlock system within them.


The Mode change of the Zero G system involves interflipping of the CrW and ChW portion. Namely 'Chrome UP' and 'Crystal UP' modes.


The ChW can also combine with another ChW to form a 'SynChrom' combination, this combination greatly increases the weight and capabilities. The CrW have longer 'Pegs' and have no 'Hole' slots, thus can't combine with itself.


The 'SynChrom' Ifraid weighs a 60.58g alone, much heavier than 4D's Diablo MW at 51.38g.  


Stone FaceBolt


The Zero G also revamped its FaceBolt parts, the new 'Stone FaceBolt' has 8 sides compared to the conventional 6 sided FaceBolt from the past series. The New Stone FaceBolt CANNOT fit with the older series Beys as it is only accustom to the CrW and ChW system.


Wing 145 Track


The W145 Track is another addition to the "Wing" series with 6 Fins, the fins works similar to Down Force 145 (DF145), but have more fins.


Circle Flat Bottom


Samurai Ifraid's special Part will have to be the CF. The Circle Flat is basically a Wide Flat (WF) with an additional Circular plate around the top. Diameter roughly the size of the Shield 145 (S145) Track.


The CF is a performace part made specially for the Zero G Stadium. The CF is able to cope with high tilts and rapid changing surface angles with its Dual Contact Point system. Upon a high angke tilt, the CF is able to counteract the angle with the 'Circular' plate and evade a slide out. The Dual Contact Point also allows the Bey to pick up Speed around the edges of the Stadium.


Zero G Compact Launcher


The New Compact Launcher is similar to the Light Launcher 2 from the past series. But Smaller. It still uses the standard Ripcord form the past Series.


In comparison to the LL2 the Compact Launcher is much smaller and 'Compact'


Its also a 2 in 1 with in-built tool to tighten ot loosen your FaceBolt or Bottom Bey Parts.


An addition point about the new Launcher is the Poly Carbonate Ripcord Shield. For those who have been using a Ripcord Launcher will notice that long term usage causes the insert of the LL2 to crack due to friction caused by the Ripcord. Thus the addition of the Shield which is made of a more durable material, PC. A great improvement to make the launcher last longer.    


Overall the Zero G System Beys packed in more customisation in its Metal Wheel portion. The whole 'Attacking' or 'Contact' portion will be completely Metal in 'SynChrom' Mode. At the moment, until more parts come in, its difficult to determine the capabilities and performance in the Zero G stadium. But for now the Samurai Ifraid W145CF with its Circle Flat Bottom Part is a must have for attack players.